Esports Market Size, Share & Industry Trends, Outlook and Forecast, 2030

Global Esports Market: Overview

By 2030, the worldwide esports market is expected to have grown from its estimated USD 1,469.32 million in 2022 to USD 6,802.17 million, with a compound annual growth rate (CAGR) of around 21.11% between 2023 and 2030.

Electronic games are usually referred to as esports. It’s an internet-based sport that’s played using a computer interface. These are professional gaming competitions with a competitive multiplayer element. The global esports sector is extremely profitable for brands as well as players. The league draws significant crowds of spectators.

                                                          Esports Market

Global Esports Market: Growth Factors

The worldwide esports market has experienced growth due to the increase in user engagements and audience reach. More thrilling games are being created by developers as a result of the growing popularity of live-streaming gaming. The market is being dominated by the growing league tournament infrastructure. People are investing in building the infrastructure that supports advanced esports in order to provide users with an exciting experience, as league competitions gain popularity. Professional investors are drawn to this sector by the investing potential, which allows them to lock in gains for the future.

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The development of gaming technologies is expanding rapidly in many wealthy nations. The increasing adoption of smartphones and easy access to technology has led to a steady shift in the preferences for entertainment. The Covid-19 pandemic has stimulated the worldwide esports industry and caused a shift in the public’s taste for live streaming games while house arrest. It is the period during which the industry’s statistics saw a notable increase.

Global Esports Market: Segmentation

Based on geographic distribution and revenue sources, the global esports market is split. The market is divided into sponsorship, ticketing & merchandise, advertising, publisher fees, and media rights segments based on income resources. In the international esports marketplaces, the sponsorship sector is vying for market share. Through sponsorship, the global esports market is providing companies with the chance to contact consumers through both offline and online channels. Numerous well-known companies have sponsored and worked with esports teams and tournaments. Because these sponsorships increase market share and audience brand awareness, they turned out to be wise investments. The esports business now has access to a completely new realm of investment opportunities thanks to sponsorship.

The market share of media rights is tightly held, and its growth is expected to occur at a rapid rate. The newest communication technologies enable fans to watch esports events live all over the world. Media companies spend a lot of money to acquire the exclusive right to broadcast live-streamed esports competitions. Merchandising and ticketing make up a negligible portion of the worldwide esports business. In contrast to other esports market categories, the ticketing sector is not growing as much because of the live streaming facility.

Global Esports Market: Regional Analysis

The US dominates the market share in North America, which is greater overall. Numerous franchised leagues were founded in the US to further the growth of the esports sector. It is anticipated that the market would expand quickly in the upcoming years. It is predicted that the rapidly expanding gaming sector in the Asia Pacific area would soon rule the global esports business. Esports has been proclaimed as an official sport in China. It had turned public opinion toward the esports sector. To grow esports in China, numerous businesses are employing experts. South Korea is well-known for its esports games, which offer the greatest development environment for companies looking to expand into the esports market. South Korea worked with numerous esports organizations to advance the esports sector in their area. Comcast and SK Telecom Co. Ltd. worked together.

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Global Esports Market: Competitive Players

Several major industry participants have a strong track record of developing clever esports titles, such as Candy Crush Saga, FIFA, World of Warcraft, and Starcraft. There have been numerous M&A transactions in the highly competitive global esports business throughout the years. In the esports sector, Tencent Holding Limited was a benchmark, having invested in numerous firms like Overwatch League, Kakao Corp., and Epic Games, Inc. Valve Corporation, Electronic Arts Inc., Gameloft SE, NVIDIA Corporation, Activision Blizzard, Inc., Tencent Holding Limited, and Nintendo of America Inc. are a few of the major companies in the worldwide esports sector.

The global esports market is led by players like:

  • Valve corporations
  • Electronic Arts Inc.
  • Gameloft SE
  • NVIDIA Corporations
  • Activision Blizzard, Inc.
  • Tencent Holding Limited
  • and Nintendo of America Inc.
  • among others.

The global esports market is segmented as follows:

By Revenue Resource

  • Media Rights
  • Game Publisher Fee
  • Sponsorship
  • Digital Advertisement
  • Tickets
  • Merchandise

Global Esports Market: Regional Segment Analysis

  • North AmericaThe U.S.Canada
  • EuropeFranceThe UKSpainGermanyItalyRest of Europe
  • Asia PacificChinaJapanIndiaSouth KoreaSoutheast AsiaRest of Asia Pacific
  • Latin AmericaBrazilMexicoRest of Latin America
  • Middle East & AfricaGCCSouth AfricaRest of Middle East & Africa

What Reports Provide

  • Full in-depth analysis of the parent market
  • Important changes in market dynamics
  • Segmentation details of the market
  • Former, ongoing, and projected market analysis in terms of volume and value
  • Assessment of niche industry developments
  • Market share analysis
  • Key strategies of major players
  • Emerging segments and regional markets
  • Testimonials to companies in order to fortify their foothold in the market.

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